Blender Git Commit Log
Git Commits -> Revision 28d77f9
Revision 28d77f9 by Jeroen Bakker (master) June 19, 2020, 12:45 (GMT) |
Performance: Never draw channels region during playback Channels aren't visually changed by playing back an animation so there is no need to do this. As rendering channels is using a lot of logic (filtering animation data, converting fcurves to samples etc) it has an noticeable overhead. This change has no functional limitation. Users are still able to do everything during animation playback. There are other mechanisms in place that take care of that. Spring 02_020_A.anim.blend went from 11.8 to 12.0 on a Ryzen 1700. I didn't test with scenes but it should be more noticeable with more complex scenes. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8073 |
Commit Details:
Full Hash: 28d77f9354de9c916921b36be4edc433b86fe29d
Parent Commit: 90010c3
Lines Changed: +0, -13
1 Modified Path:
/source/blender/editors/screen/screen_ops.c (+0, -13) (Diff)