Blender Git Commit Log

Git Commits -> Revision 28f5c00

Revision 28f5c00 by Joerg Mueller (soundsystem)
July 11, 2009, 15:07 (GMT)
BGE now uses the audaspace library for sound output. 3D sound and several settings have been lost for the moment.

Commit Details:

Full Hash: 28f5c0074f43abab85137213548e8dd349281955
SVN Revision: 21529
Parent Commit: f759f48
Lines Changed: +1547, -1229

25 Modified Paths:

/intern/audaspace/AUD_C-API.h (+20, -12) (Diff)
/intern/audaspace/ffmpeg/AUD_FFMPEGFactory.cpp (+29, -2) (Diff)
/intern/audaspace/ffmpeg/AUD_FFMPEGFactory.h (+23, -1) (Diff)
/intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp (+77, -2) (Diff)
/intern/audaspace/ffmpeg/AUD_FFMPEGReader.h (+17, -1) (Diff)
/intern/audaspace/intern/AUD_C-API.cpp (+15, -8) (Diff)
/source/blender/windowmanager/CMakeLists.txt (+1, -0) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+63, -56) (Diff)
/source/blender/windowmanager/SConscript (+1, -0) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+73, -66) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+278, -276) (Diff)
/source/gameengine/Converter/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+136, -98) (Diff)
/source/gameengine/Converter/SConscript (+1, -0) (Diff)
/source/gameengine/Ketsji/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+32, -23) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+140, -131) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+27, -27) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+232, -222) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+109, -103) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+63, -62) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+191, -130) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+12, -5) (Diff)
/source/gameengine/Ketsji/SConscript (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021