Blender Git Commit Log

Git Commits -> Revision 29602bb

Revision 29602bb by Sergey Sharybin (master)
September 24, 2018, 13:57 (GMT)
Depsgraph: Always respect visibility flag when building object

Before it was only doing this for directly linked objects. This was
initially needed to solve fps issues in some of the shots. Now this
fps drop i can no longer reproduce. Was likely needed prior to
modifiers dependencies "inheriting" visibility from the "parent".

This commit makes it so objects which are linked indirectly to the
scene via collections are properly considered visible (or, rather,
evaluatable) by dependency graph.

Solves missing eyelashes and braids issues with 01_035_A.

Commit Details:

Full Hash: 29602bbd629857f0f0a3968ba6f1d7f75128a493
Parent Commit: 736f91a
Lines Changed: +1, -4

1 Modified Path:

/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc (+1, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021