Blender Git Commit Log
Git Commits -> Revision 29addd4
Revision 29addd4 by Julian Eisel (vr_scene_inspection) March 13, 2020, 17:07 (GMT) |
Use preview quality settings for Eevee in VR, not high-quality ones The high-quality settings are designed for actual renderings. We use the same offscreen routines as these, but want the preview quality for performance. Brings performance from < 1FPS to ~40FPS in the classroom scene here. |
Commit Details:
Full Hash: 29addd4360291351fb7f7ffcbf07cf71102217d3
Parent Commit: 3bc41d2
Lines Changed: +20, -3
6 Modified Paths:
/source/blender/draw/DRW_engine.h (+1, -0) (Diff)
/source/blender/draw/intern/draw_manager.c (+2, -1) (Diff)
/source/blender/editors/include/ED_view3d_offscreen.h (+2, -0) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+13, -2) (Diff)
/source/blender/python/gpu/gpu_py_offscreen.c (+1, -0) (Diff)
/source/blender/windowmanager/intern/wm_xr.c (+1, -0) (Diff)
/source/blender/draw/intern/draw_manager.c (+2, -1) (Diff)
/source/blender/editors/include/ED_view3d_offscreen.h (+2, -0) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+13, -2) (Diff)
/source/blender/python/gpu/gpu_py_offscreen.c (+1, -0) (Diff)
/source/blender/windowmanager/intern/wm_xr.c (+1, -0) (Diff)