Blender Git Commit Log

Git Commits -> Revision 2a0a7cd

Revision 2a0a7cd by Clément Foucault (master)
November 6, 2018, 11:05 (GMT)
Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSS

This is a nasty bug. Because the node does not get properlly tagged as SSS
(sss_id is 0) but is still evaluated (so tagging the GPUMaterial as having
SSS). The sssProfile UBO is still declared and we need to bind something
to it.

Commit Details:

Full Hash: 2a0a7cd73d99340b348a0298cc709a9c3f663ee9
Parent Commit: 15ad75f
Lines Changed: +28, -0

3 Modified Paths:

/source/blender/draw/engines/eevee/eevee_materials.c (+22, -0) (Diff)
/source/blender/gpu/GPU_material.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_material.c (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021