Blender Git Commit Log

Git Commits -> Revision 2a41ab5

Revision 2a41ab5 by Johnny Matthews (master)
July 12, 2021, 17:11 (GMT)
Geometry Nodes: Curve Primitive Quadrilateral

This commit adds a curve primitive node for creating squares,
rectangles, trapezoids, kites, and parallelograms. It also includes
a mode where the four points are just vector inputs.

Differential Revision: https://developer.blender.org/D11665

Commit Details:

Full Hash: 2a41ab5e6ca48c7ae2392c567c74162e34a74c9b
Parent Commit: a072e87
Committed By: Hans Goudey
Lines Changed: +300, -0

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc (+241, -0) (View)

8 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+2, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.cc (+1, -0) (Diff)
/source/blender/makesdna/DNA_node_types.h (+13, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+39, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021