Blender Git Commit Log
Git Commits -> Revision 2c948ea
Revision 2c948ea by Clément Foucault (eevee-dof-refactor) January 26, 2021, 23:55 (GMT) |
EEVEE: Depth Of Field: Improve anamorphic bokeh support for gather Directly morph the sampling pattern instead of using the LUT for that. This avoids the weird energy spike problem. Also now supports ratio less than 1.0. |
Commit Details:
Full Hash: 2c948ea405fddf5c85af68ed257ee5493775dca9
Parent Commit: 874665d
Lines Changed: +45, -29
8 Modified Paths:
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+22, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl (+4, -10) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl (+8, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+2, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl (+3, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl (+4, -10) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl (+8, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+2, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl (+3, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl (+2, -2) (Diff)