Blender Git Commit Log
Git Commits -> Revision 2df0e27
Revision 2df0e27 by Luca Rood (temp-blender2.8-stable) February 7, 2017, 19:46 (GMT) |
OpenGL immediate mode: uvedit_draw.c Still has one `UI_ThemeColor` call, because drawing is happening in a DM drawing callback which hasn't been converted yet. Also has some old gl calls that are #ifdef'ed out. This also changes active face drawing in UVs from stippled to a solid color, which makes active faces much more visible, and also looks nicer. The same should probably be done for active face drawing in the 3d view. (has been discussed with merwin on IRC) Part of T49043 |
Commit Details:
Full Hash: 2df0e2768e294be54f9f3302da5361b00a42687d
Parent Commit: 97fa285
Lines Changed: +289, -122
1 Modified Path:
/source/blender/editors/uvedit/uvedit_draw.c (+289, -122) (Diff)