Blender Git Commit Log

Git Commits -> Revision 2e1498f

Revision 2e1498f by Jeroen Bakker (master)
November 17, 2020, 08:33 (GMT)
Fix T82042: Crash when rendering huge images

Crash is related to the definition of the GL_MAX_TEXTURE_SIZE. OpenGL does not clearly
defined `GL_MAX_TEXTURE_SIZE` exactly means. Both on AMD and NVIDIA we have issues with
huge textures that they don't get created even if they are smaller. (See {D9530} for
research).

This patch will try to create the texture in a smaller size when the texture creation
failed.

Final implementation by: Cl�ment Foucault

We should create a solution that doesn't need downscaling. For this specific case ARB_sparse_texture might help to create cleaner code, but you still have to commit the whole image what introduces several draw calls. Other improvement is to optimize the scaling; current implementation isn't optimized for performance.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D9524

Commit Details:

Full Hash: 2e1498ff16198742ba543004fd9c2c49083a6095
Parent Commit: 75bd286
Lines Changed: +9, -3

1 Modified Path:

/source/blender/imbuf/intern/util_gpu.c (+9, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021