Blender Git Commit Log

Git Commits -> Revision 2fff90b

Revision 2fff90b by Andre Susano Pinto (master)
April 10, 2009, 16:45 (GMT)
Added function name to many of the PyArg_ParseTuple calls in gameengine
This way python raises more useful messages.

Commit Details:

Full Hash: 2fff90bbb4a922f454c15dbf2d6215bd4d8c519c
SVN Revision: 19642
Parent Commit: a412ce0
Lines Changed: +166, -166

38 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+12, -12) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+10, -10) (Diff)
/source/gameengine/Expressions/Value.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+11, -11) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+17, -17) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+11, -11) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+12, -12) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+1, -1) (Diff)
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