Blender Git Commit Log

Git Commits -> Revision 3025c34

Revision 3025c34 by Hans Goudey (master)
May 27, 2021, 15:06 (GMT)
Geometry Nodes: Expose texture and material inputs to modifier

This allows choosing material and texture sockets for the group input
node in the modifier. Note that currently grease pencil materials are
displayed in the list, even though grease pencil data is not supported
yet by geometry nodes. That is more complicated to fix in this case,
since we use IDProperties to store the dynamic exposed inputs.

Differential Revision: https://developer.blender.org/D11393

Commit Details:

Full Hash: 3025c348253a66f9c316259aa03f8884bf56d779
Parent Commit: 24b2482
Lines Changed: +82, -7

1 Modified Path:

/source/blender/modifiers/intern/MOD_nodes.cc (+82, -7) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021