Blender Git Commit Log
Git Commits -> Revision 309b4ad
Revision 309b4ad by Benoit Bolsee (decklink) November 2, 2015, 12:15 (GMT) |
BGE: multisample FBO supported in bge.render.offscreenCreate() 3rd optional argument to offScreenCreate() to specify the number of multi-sample. If the GPU does not support MSAA on FBO, this is ignored. No other change in the API. |
Commit Details:
Full Hash: 309b4ad8407f3c2af3190cf61c36609f690936c6
Parent Commit: 5b8f560
Lines Changed: +109, -15
10 Modified Paths:
/source/blender/gpu/GPU_extensions.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+13, -5) (Diff)
/source/gameengine/Rasterizer/RAS_IOffScreen.h (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.cpp (+73, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.h (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+5, -1) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+13, -5) (Diff)
/source/gameengine/Rasterizer/RAS_IOffScreen.h (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.cpp (+73, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.h (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+5, -1) (Diff)