Blender Git Commit Log
Git Commits -> Revision 3169160
Revision 3169160 by Jeroen Bakker (master) June 29, 2018, 07:26 (GMT) |
Workbench: TAA optimalization First frame of the TAA is just a regular copy of the previous buffer. so we write directly to the final buffer and skip the taa shader. We do init the history buffer via blit so it will be initialized for the other iterations. |
Commit Details:
Full Hash: 3169160a9741ff399059ce9900ac8cd503707b2f
Parent Commit: 18d87e7
Lines Changed: +25, -24
4 Modified Paths:
/source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl (+2, -9) (Diff)
/source/blender/draw/engines/workbench/workbench_effect_aa.c (+17, -5) (Diff)
/source/blender/draw/engines/workbench/workbench_effect_taa.c (+6, -9) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+0, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_effect_aa.c (+17, -5) (Diff)
/source/blender/draw/engines/workbench/workbench_effect_taa.c (+6, -9) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+0, -1) (Diff)