Blender Git Commit Log
Git Commits -> Revision 3272640
Revision 3272640 by Clément Foucault (temp-ssr) July 21, 2017, 12:27 (GMT) |
Eevee: HiZ buffer: Split into two 24bit depth buffer This way we don't have float precision issue we had before and we save some bandwidth. |
Commit Details:
Full Hash: 3272640d6eb90a3e76cb4dd6e5ba7a4cb491f83e
Parent Commit: 33d7606
Lines Changed: +174, -79
7 Modified Paths:
/source/blender/draw/engines/eevee/eevee_effects.c (+108, -31) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+25, -9) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+12, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl (+19, -30) (Diff)
/source/blender/gpu/intern/gpu_framebuffer.c (+8, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+25, -9) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+12, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl (+19, -30) (Diff)
/source/blender/gpu/intern/gpu_framebuffer.c (+8, -2) (Diff)