Blender Git Commit Log

Git Commits -> Revision 3285d47

Revision 3285d47 by Sergey Sharybin (master)
October 22, 2012, 17:34 (GMT)
Fix #32930: texture colors in material nodes (blender internal) are brighter than normal

There was a missing byte buffer linearization for shader nodes.

Also fixed incorrect image input color space refresh when image is packed.

Commit Details:

Full Hash: 3285d47842657161b2206ccb2b29f34ef51eab99
SVN Revision: 51511
Parent Commit: 6e62491
Lines Changed: +70, -9

9 Modified Paths:

/source/blender/blenkernel/BKE_image.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/image.c (+9, -0) (Diff)
/source/blender/imbuf/IMB_colormanagement.h (+2, -0) (Diff)
/source/blender/imbuf/intern/colormanagement.c (+7, -0) (Diff)
/source/blender/makesrna/intern/rna_color.c (+3, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_texture.c (+14, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+13, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+13, -3) (Diff)
/source/blender/render/intern/source/render_texture.c (+8, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021