Blender Git Commit Log

Git Commits -> Revision e32a81c

Revision e32a81c by Campbell Barton (master)
November 3, 2010, 23:49 (GMT)
workaround/fix [#24451] Motion path not automatic recalculating + locking obj moving

Comment from source...
/* re-calculating the frame positions means we loose our original transform if its not auto-keyed [#24451]
* this hack re-applies it, which is annoying, only alternatives are...
* - dont recalc paths.
* - have an object_handle_update() which gives is the new transform without touching the objects.
* - only recalc paths on auto-keying.
* - ED_objects_recalculate_paths could backup/restore transforms.
* - re-apply the transform which is simplest in this case. (2 lines below)
*/

Martin, if you think this workaround is unacceptable, then automatic recalculating of paths after transform should probably be disabled since it looses data on non transform un-keyed values.

Commit Details:

Full Hash: e32a81cba293db363e9106e8a6960053edd309ed
SVN Revision: 32863
Parent Commit: dba1904
Lines Changed: +11, -0

1 Modified Path:

/source/blender/editors/transform/transform_conversions.c (+11, -0) (Diff)
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