Blender Git Commit Log

Git Commits -> Revision 3305674

Revision 3305674 by Sergey Sharybin (master)
May 24, 2012, 14:01 (GMT)
Port mask node to new compositor system

Works in the same way as double edge node -- not actually multithreaded
but currently it's fast enough to be used in such way. In the future it
might be changed in some way.

Move actual mask rasterization code to BKE so it's resued by old compositor
system and new compositor. Also in the future it might be used to display
mask preview in mask editor.

Commit Details:

Full Hash: 3305674bb5615b959bc5dfa73dab7e9783849081
SVN Revision: 46972
Parent Commit: 3e1df2d
Lines Changed: +337, -40

4 Added Paths:

/source/blender/compositor/nodes/COM_MaskNode.cpp (+65, -0) (View)
/source/blender/compositor/nodes/COM_MaskNode.h (+38, -0) (View)
/source/blender/compositor/operations/COM_MaskOperation.cpp (+110, -0) (View)
/source/blender/compositor/operations/COM_MaskOperation.h (+66, -0) (View)

6 Modified Paths:

/source/blender/blenkernel/BKE_mask.h (+3, -0) (Diff)
/source/blender/blenkernel/intern/mask.c (+45, -0) (Diff)
/source/blender/compositor/CMakeLists.txt (+5, -0) (Diff)
/source/blender/compositor/intern/COM_Converter.cpp (+4, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+0, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mask.c (+1, -39) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021