Blender Git Commit Log

Git Commits -> Revision 336a8f2

Revision 336a8f2 by Clément Foucault (master)
June 22, 2020, 15:31 (GMT)
Fix T62917 UV editor: Edge overlay not shown when edge overlay type is Dash

Fix by changing the shader to always compute dash for uv and just change
dash size to something really big for other overlay types.

Commit Details:

Full Hash: 336a8f283f4b612b687dc26ea0c86a2c82bf514d
Parent Commit: b175bb2
Lines Changed: +79, -61

1 Added Path:

/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl (+30, -0) (View)

4 Modified Paths:

/source/blender/editors/uvedit/uvedit_draw.c (+39, -59) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+3, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl (+6, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021