Blender Git Commit Log

Git Commits -> Revision 34076a7

Revision 34076a7 by Germano Cavalcante (master)
January 25, 2016, 08:01 (GMT)
Transform: optimize vertex snap w/ nearest-to-ray

Use BLI_bvhtree_find_nearest_to_ray for vertex snapping,
avoids doing screen-space lookup on each vertex.

Commit Details:

Full Hash: 34076a79e381626e66f97cf5507257dba3cb519d
Parent Commit: 33a7c74
Committed By: Campbell Barton
Lines Changed: +88, -47

3 Modified Paths:

/source/blender/blenkernel/BKE_bvhutils.h (+3, -0) (Diff)
/source/blender/blenkernel/intern/bvhutils.c (+68, -6) (Diff)
/source/blender/editors/transform/transform_snap.c (+17, -41) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021