Blender Git Commit Log

Git Commits -> Revision 34b3d6e

Revision 34b3d6e by Clément Foucault (master)
August 23, 2018, 20:29 (GMT)
UI: Optimize the area border drawing

It is was not really a bottleneck but it was triggering my OCD when 1/3rd
of the drawcalls in a normal scene were basically only caused by this.

Commit Details:

Full Hash: 34b3d6e2f88c275032cfec5aacd036cb65d20dc3
Parent Commit: fb7fc3b
Lines Changed: +165, -46

1 Added Path:

/source/blender/gpu/shaders/gpu_shader_2D_area_borders_vert.glsl (+42, -0) (View)

4 Modified Paths:

/source/blender/editors/screen/screen_draw.c (+118, -46) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021