Blender Git Commit Log

Git Commits -> Revision 35b4836

Revision 35b4836 by Bastien Montagne (master)
April 8, 2012, 19:50 (GMT)
Fix for [#30822] Foam Mapping for Ocean Modifier is out of sync in Blender Internal Render.

We need both a new MLOOPUV and MTEXPOLY layers with generated geometry! For some reason, the loopuv alone seemed to work in 3D view, but definitively not in render.

Commit Details:

Full Hash: 35b483671188ca4bd418c3206809379aff179082
SVN Revision: 45475
Parent Commit: 1a9a840
Lines Changed: +2, -1

1 Modified Path:

/source/blender/modifiers/intern/MOD_ocean.c (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021