Blender Git Commit Log
Git Commits -> Revision 35b4836
Revision 35b4836 by Bastien Montagne (master) April 8, 2012, 19:50 (GMT) |
Fix for [#30822] Foam Mapping for Ocean Modifier is out of sync in Blender Internal Render. We need both a new MLOOPUV and MTEXPOLY layers with generated geometry! For some reason, the loopuv alone seemed to work in 3D view, but definitively not in render. |
Commit Details:
Full Hash: 35b483671188ca4bd418c3206809379aff179082
SVN Revision: 45475
Parent Commit: 1a9a840
Lines Changed: +2, -1
1 Modified Path:
/source/blender/modifiers/intern/MOD_ocean.c (+2, -1) (Diff)