Blender Git Commit Log

Git Commits -> Revision 35dbf67

Revision 35dbf67 by Mitchell Stokes (master)
March 19, 2011, 22:47 (GMT)
Fixing the other crash mentioned in bug #25083. m_current_scene isn't always pointing to valid memory by the time LinkBlendFile is called. So, use the supplied scene_merge scene instead. Scene LibLoad was already doing this, so I just made Mesh and Action follow suit.

Commit Details:

Full Hash: 35dbf67c0019d433ba1be2dc52ced592f591afd1
SVN Revision: 35632
Parent Commit: 815a795
Lines Changed: +2, -4

1 Modified Path:

/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+2, -4) (Diff)
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