Blender Git Commit Log
Git Commits -> Revision 3668347
Revision 3668347 by Jeroen Bakker (master) September 24, 2019, 07:44 (GMT) |
Fix T68457: Cycles OpenCL Displacement Shading When doing simple scenes the displacement shading failed during final rendering when the displacement method is set to `Displacement + Bump`. When this option is enabled the shader uses the Vector math node. This node is part of the node group level 1. When doing simple shading only using nodes that are part of the node group level 0 the shading was rendered black. This only happened in final rendering as there the OpenCL programs are optimized to save registries. Viewport rendering rendered correctly Reviewed By: brecht Differential Revision: https://developer.blender.org/D5859 |
Commit Details:
Full Hash: 36683475d14ca5ff3190461ac378ea8b291330e4
Parent Commit: 5a6ab6f
Lines Changed: +1, -0
1 Modified Path:
/intern/cycles/render/shader.cpp (+1, -0) (Diff)