Blender Git Commit Log

Git Commits -> Revision 37a48d8

Revision 37a48d8 by Sergey Sharybin (opensubdiv-modifier)
July 17, 2014, 17:06 (GMT)
OpenSubdiv: Quick tests for GLSL shaded mode

It all seems to rather work now, apart from the UVs which are
not hooked up yet. For some reason generated coordinates doesn't
work as well, not sure about this yet,

Using sphere/tangent/etc mapping seems to give proper results,
for example http://www.pasteall.org/pic/show.php?id=74096

Commit Details:

Full Hash: 37a48d82c11313273769db356599eabafba56b18
Parent Commit: f708cc4
Lines Changed: +24, -13

5 Modified Paths:

/intern/opensubdiv/opensubdiv_gpu_capi.cc (+1, -1) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+8, -8) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_geometry.glsl (+12, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021