Blender Git Commit Log
Git Commits  -> Revision 38de955
		
			
			
		
Revision 38de955 by Kester Maddock (master) June 23, 2004, 01:12 (GMT)  | 
Fix for reflection mapping unlit faces:  normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug #1385) Set the diffuse material colour - lighting brightness should match blender better. (bf-bug #1385)  | 
Commit Details:
Full Hash: 38de9559bc226910578acfc1fb04db77f2be3a62
SVN Revision: 2702
Parent Commit: b506d93
Lines Changed:  +18,  -51
6 Modified Paths:
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+1, -7) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+15, -36) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+1, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+0, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+0, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+1, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+15, -36) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+1, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+0, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+0, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+1, -2) (Diff)


 Master Commits
MiikaHweb | 2003-2021