Blender Git Commit Log

Git Commits -> Revision 3960e56

Revision 3960e56 by Lukas Toenne (object_nodes, strand_nodes)
May 26, 2016, 06:45 (GMT)
Fix for depsgraph building of modifiers, missing nodes for ID blocks (textures).

The updateDepsgraph callback for modifiers needs to be used in both passes of
depsgraph building, once for creating nodes and then for relations. Without the
initial node building pass some datablocks like textures can be missing, if they
are not incidentally built by other means such as a render texture.

Commit Details:

Full Hash: 3960e5671dd588c0fbcfd38bb1bc1111185edeef
Parent Commit: 8478d41
Lines Changed: +20, -11

2 Modified Paths:

/source/blender/depsgraph/intern/depsgraph_build.h (+3, -3) (Diff)
/source/blender/depsgraph/intern/depsgraph_build_nodes.cc (+17, -8) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021