Blender Git Commit Log
Git Commits  -> Revision 39bbf38
		
			
			
		
Revision 39bbf38 by Mitchell Stokes (master) June 1, 2011, 07:42 (GMT)  | 
BGE Animations: Reimplemented the continuous function of the action actuator. * To do this, I've added Get/SetFrame() functions. * I've also cleaned up a little bit of the wrap around logic in BL_Action.cpp.  | 
Commit Details:
Full Hash: 39bbf3854a5c91e3d8e410d01b34d4e88df20879
SVN Revision: 37067
Parent Commit: 6394261
Lines Changed:  +93,  -5
7 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+11, -2) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+30, -3) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+6, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+14, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+18, -0) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+30, -3) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+6, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+14, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+18, -0) (Diff)


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