Blender Git Commit Log
Git Commits -> Revision 39ce10c
Revision 39ce10c by Lukas Toenne (particles_refactor) April 22, 2014, 09:23 (GMT) |
Added a new attribute type 'POINTER', for storing rigid body pointers. This may not be the best way to map rigid bodies to particles, eventually a nicer way could be to make use of the userpointer in Bullet btRigidBody and store a weak reference to Blender types there instead. Storing rigid body pointers in the particles just mimicks the way the Object RBs work atm. The pointer attribute gets a flag 'TEMPORARY' to prevent it from being stored in the cache and .blend files, since it's only valid during the Bullet stepping anyway. |
Commit Details:
Full Hash: 39ce10c2f5d172f1bd477648bce50e936b734d79
Parent Commit: b6ff000
Lines Changed: +9, -2