Blender Git Statistics -> Branches -> particles_refactor

"Particles_refactor" branch

Total commits : 128
Total committers : 1
First Commit : April 22, 2014
Latest Commit : July 14, 2014

Commits by Month

DateNumber of Commits
July, 20143
June, 20140
May, 20140
April, 2014125


AuthorNumber of Commits
Lukas Toenne128

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July 14, 2014, 13:00 (GMT)
Disabled data access in particle RNA.

Only the general attribute descriptions and state instance can be
accessed from plain bpy now. For detailed data read/write the bparticles
module has to be used.

This was forced by a change to collection iterators, which essentially
makes them unsuitable for anything other than ListBase and arrays
(state attributes and particle data in this case). It may be possible
to reeanble this later, but generally bparticles is the better approach.
July 14, 2014, 12:59 (GMT)
Fixed a few small merge errors. Sorted libs are now defined in
July 14, 2014, 12:23 (GMT)
Merge branch 'master' into particles_refactor

April 24, 2014, 10:41 (GMT)
Fix for variable declaration after code (invalid C).
April 22, 2014, 13:52 (GMT)
Fix for dupli type bit flags exceeding short range.

The nparticle dupli flag was using 1<<15, which gives issues with signed
short variables. Fortunately there are unused bits in the
Object.transflag, now reuse the deprecated OB_POWERTRACK flag for this.

Also replaced dupli context int type with short to avoid errors with
strict compiler flags.
April 22, 2014, 09:28 (GMT)
Added missing support for quaternion attributes in the bparticles API.
April 22, 2014, 09:28 (GMT)
Replaced the RBO_GET_MASS and RBO_GET_MARGIN macros with proper

There is really no reason to use macros for this sort of thing.
April 22, 2014, 09:28 (GMT)
Moved build/apply functions for constraints into rigidbody_objects too.

This is only about object-based constraints. Bullet constraints can be
added for other future use cases too outside the objects code.
April 22, 2014, 09:28 (GMT)
Moved functions for object component data management (RigidBodyObject
and RigidBodyCon) into rigidbody_objects.c as well.
April 22, 2014, 09:28 (GMT)
Moved transform utility functions for objects into the rigidbody_objects
source file.

Renamed them a bit to make clear these are for objects only.
April 22, 2014, 09:27 (GMT)
Separation of concerns: Moved functions for building object rigid bodies
and applying Bullet results to them into a dedicated file.

The same should happen for particles, shapes, constraints etc. later.

The purpose of this is to keep the main Bullet world API limited to
dealing with Bullet primarily and avoid fixating it on Object DNA data.
April 22, 2014, 09:23 (GMT)
Sensible default value support for particle attributes. Some data types
(normal, color, quaternion, matrix) get common default values, others
are just 0 and have to be defined by the user if necessary.
April 22, 2014, 09:23 (GMT)
Boilerplate RNA for the particle display settings.
April 22, 2014, 09:23 (GMT)
Added default rotation attribute.
April 22, 2014, 09:23 (GMT)
Basic dupli display for particles.

April 22, 2014, 09:23 (GMT)
Add a dupli display method by default.
April 22, 2014, 09:23 (GMT)
Fixed read/write code for particle display dupli lists and added a
modifier object walk callback (also used in readfile for generic
modifier lib_link).
April 22, 2014, 09:23 (GMT)
A couple of small fixes for merge issues.
April 22, 2014, 09:23 (GMT)
Use instanced object collision shapes for particles instead of plain
spheres. The "collision_shape" attribute is no longer needed, the shapes
can be retrieved from the instanced objects instead (which must be RBs
April 22, 2014, 09:23 (GMT)
Free dupli object lists correctly when freeing display structs.

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