Blender Git Commit Log
Git Commits -> Revision 3ad7832
Revision 3ad7832 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 20, 2021, 16:45 (GMT) |
EEVEE: Add back refraction support for lightprobes Screen Space Raytracing support is still to come. Both forward and deferred pipelines are supported. |
Commit Details:
Full Hash: 3ad7832a8d22ebec1af83ec4f180950e21c88e14
Parent Commit: 209ab8c
Lines Changed: +38, -14
10 Modified Paths:
/source/blender/draw/engines/eevee/eevee_shading.cc (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shading.hh (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_deferred_direct_frag.glsl (+10, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_lightprobe_eval_cubemap_lib.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_lightprobe_eval_grid_lib.glsl (+2, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_forward_frag.glsl (+13, -4) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl (+1, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl (+2, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shading.hh (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_deferred_direct_frag.glsl (+10, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_lightprobe_eval_cubemap_lib.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_lightprobe_eval_grid_lib.glsl (+2, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_forward_frag.glsl (+13, -4) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl (+1, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl (+2, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl (+1, -0) (Diff)