Blender Git Commit Log

Git Commits -> Revision 3ae0be4

Revision 3ae0be4 by Clément Foucault (master)
September 25, 2017, 18:14 (GMT)
Eevee: Implement Temporal Anti Aliasing / Super Sampling

This adds TAA to eevee. The only thing important to note is that we need to keep the unjittered depth buffer so that the other engines are composited correctly.

Commit Details:

Full Hash: 3ae0be45f1b14a32ae85acdec92744af4d05a4a0
Parent Commit: 198c7d3
Lines Changed: +269, -4

1 Added Path:

/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl (+11, -0) (View)

8 Modified Paths:

/release/scripts/startup/bl_ui/properties_render.py (+20, -0) (Diff)
/release/scripts/startup/bl_ui/properties_render_layer.py (+22, -0) (Diff)
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_effects.c (+105, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+63, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+13, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+16, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+18, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021