Blender Git Commit Log

Git Commits -> Revision 3af597d

Revision 3af597d by Jarrett Johnson (master)
October 23, 2021, 05:01 (GMT)
Geometry Nodes: Add Instances to Points Node

This node takes a geometry set with instances as input and outputs
points located on the origins of the top level of instances in the
geometry set (not nested instances). It also has position and radius
inputs to allow overriding the default, and a selection input to only
generate points for some instances.

The use case for this node is a method to use geometry proximity on
instance origins, but in a more generic way that is flexible and useful
in other situations.

Differential Revision: https://developer.blender.org/D12893

Commit Details:

Full Hash: 3af597d16b1ed2887df23cc621f0bf7f2b6d4091
Parent Commit: 2a7a8a04e
Committed By: Hans Goudey
Lines Changed: +123, -0

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc (+117, -0) (View)

6 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.cc (+1, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021