Blender Git Commit Log

Git Commits -> Revision 3b9716d

January 19, 2015, 17:06 (GMT)
Added basic filtering feature for velocity smoothing.

This is part of the original method from "Volumetric Methods for
Simulation and Rendering of Hair". The current filter is a simple box
filter. Other energy-preserving filters such as gaussian filtering
can be implemented later.

The filter size is currently given as a cell count. This is not ideal,
rather it should use a geometrical length value, but this is too
abstract for proper artistical use. Eventually defining the whole grid
in terms of spatial size might work better (possibly using an external
object).

Commit Details:

Full Hash: 3b9716dd61bfee46ab4a9d290309d0414b2c93ba
Parent Commit: ec04ad1
Lines Changed: +87, -1

6 Modified Paths:

/release/scripts/startup/bl_ui/properties_particle.py (+1, -0) (Diff)
/source/blender/makesdna/DNA_cloth_types.h (+4, -1) (Diff)
/source/blender/makesrna/intern/rna_cloth.c (+7, -0) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+3, -0) (Diff)
/source/blender/physics/intern/hair_volume.c (+71, -0) (Diff)
/source/blender/physics/intern/implicit.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021