Blender Git Commit Log
Git Commits -> Revision 3cd5eb5
September 16, 2016, 06:47 (GMT) |
Fixed a bug in the Disney BSDF that caused specular reflections to be too bright and diffuse is now reacting to the roughness again - A normalization for the fresnel was missing which caused the specular reflections to become too bright for the single-scatter GGX - The roughness value for the diffuse BSSRDF part has always been overwritten and thus always 0 - Also the performance for refractive materials with roughness=0.0 has been improved |
Commit Details:
Full Hash: 3cd5eb56cf5c9006837f111c8866e4c6e1c2a6fd
Parent Commit: 7cb37d7
Lines Changed: +175, -114