Blender Git Commit Log

Git Commits -> Revision 3cd5eb5

September 16, 2016, 06:47 (GMT)
Fixed a bug in the Disney BSDF that caused specular reflections to be too
bright and diffuse is now reacting to the roughness again

- A normalization for the fresnel was missing which caused the specular
reflections to become too bright for the single-scatter GGX
- The roughness value for the diffuse BSSRDF part has always been
overwritten and thus always 0
- Also the performance for refractive materials with roughness=0.0 has
been improved

Commit Details:

Full Hash: 3cd5eb56cf5c9006837f111c8866e4c6e1c2a6fd
Parent Commit: 7cb37d7
Lines Changed: +175, -114

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021