Blender Git Commit Log
Git Commits -> Revision 3d3b6d9
Revision 3d3b6d9 by Sergey Sharybin (master) January 26, 2021, 15:23 (GMT) |
Subdiv: Use better default UV interpolation The default one is now UVs are smoothed, boundaries are kept sharp. After some time of experimentation seems this is better default from interoperability point of view. This fixes distortion reported in T83470. Differential Revision: https://developer.blender.org/D10111 |
Commit Details:
Full Hash: 3d3b6d94e6e646828bd03c5656673a5d00a806aa
Parent Commit: 66151b5
Lines Changed: +4, -4