Blender Git Commit Log
Git Commits -> Revision 3e241af
Revision 3e241af by Clément Foucault (master) December 2, 2019, 13:35 (GMT) |
Overlay Engine: Wireframe: Remove geometry shader and fragment discard This Simplify and should also speedup the drawing a tiny bit. We now discard the edges in the vertex shader by setting one of the verts at vec4(0,0,0,0) to not produce any fragment |
Commit Details:
Full Hash: 3e241af3aec2bf03b0b558ca419ceb08d394a239
Parent Commit: 0f521ca
Lines Changed: +26, -117
1 Deleted Path:
/source/blender/draw/engines/overlay/shaders/wireframe_geom.glsl (+0, -61)