Blender Git Commit Log

Git Commits -> Revision 3e241af

Revision 3e241af by Clément Foucault (master)
December 2, 2019, 13:35 (GMT)
Overlay Engine: Wireframe: Remove geometry shader and fragment discard

This Simplify and should also speedup the drawing a tiny bit.

We now discard the edges in the vertex shader by setting one of the verts
at vec4(0,0,0,0) to not produce any fragment

Commit Details:

Full Hash: 3e241af3aec2bf03b0b558ca419ceb08d394a239
Parent Commit: 0f521ca
Lines Changed: +26, -117

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019