Blender Git Commit Log
Git Commits -> Revision 401eaa4
Revision 401eaa4 by Sergey Sharybin (master) June 11, 2013, 08:06 (GMT) |
Fix for distortion happens when flipping mesh normals Issue was caused by missing X/Y displacement components flip when flipping the normals (flipping the normals changes the tangent space apparently and displacement vectors need to be modified to correspond to new space). Reported by Jonathan Williamson in IRC. |
Commit Details:
Full Hash: 401eaa448b7437c55aeec46b26f8c0e751f421ac
SVN Revision: 57373
Parent Commit: c730ae0
Lines Changed: +3, -0
1 Modified Path:
/source/blender/bmesh/intern/bmesh_core.c (+3, -0) (Diff)