Blender Git Commit Log

Git Commits -> Revision 401eaa4

Revision 401eaa4 by Sergey Sharybin (master)
June 11, 2013, 08:06 (GMT)
Fix for distortion happens when flipping mesh normals

Issue was caused by missing X/Y displacement components
flip when flipping the normals (flipping the normals changes
the tangent space apparently and displacement vectors need
to be modified to correspond to new space).

Reported by Jonathan Williamson in IRC.

Commit Details:

Full Hash: 401eaa448b7437c55aeec46b26f8c0e751f421ac
SVN Revision: 57373
Parent Commit: c730ae0
Lines Changed: +3, -0

1 Modified Path:

/source/blender/bmesh/intern/bmesh_core.c (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021