Blender Git Commit Log

Git Commits -> Revision 40c8bf3

September 21, 2013, 05:11 (GMT)
rigidbody: Allow triangle mesh shapes to deform during simulation

Only supported when using the "Deform" mesh source.
TODO: look into deforming active rigid bodies

Commit Details:

Full Hash: 40c8bf395d0e020faeee0f6b9445da3398b5d9a8
SVN Revision: 60277
Parent Commit: 094445f
Lines Changed: +38, -1

6 Modified Paths:

/intern/rigidbody/RBI_api.h (+2, -0) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+15, -0) (Diff)
/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+3, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+9, -0) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+3, -1) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+6, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021