Blender Git Commit Log
Git Commits -> Revision 40c8bf3
Revision 40c8bf3 by Sergej Reich (soc-2013-rigid_body_sim) September 21, 2013, 05:11 (GMT) |
rigidbody: Allow triangle mesh shapes to deform during simulation Only supported when using the "Deform" mesh source. TODO: look into deforming active rigid bodies |
Commit Details:
Full Hash: 40c8bf395d0e020faeee0f6b9445da3398b5d9a8
SVN Revision: 60277
Parent Commit: 094445f
Lines Changed: +38, -1
6 Modified Paths:
/intern/rigidbody/RBI_api.h (+2, -0) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+15, -0) (Diff)
/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+3, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+9, -0) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+3, -1) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+6, -0) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+15, -0) (Diff)
/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+3, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+9, -0) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+3, -1) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+6, -0) (Diff)