Blender Git Commit Log
Git Commits  -> Revision 4450039
		
			
			
		
| Revision 4450039 by Campbell Barton (master) February 19, 2012, 03:10 (GMT) | 
| Change texface draw to always use glShadeModel(GL_SMOOTH), with texface draw. without this each face would get a solid color, this is the same method used in object mode. also copy BLI_array.h fix from bmesh branch. | 
Commit Details:
Full Hash: 445003973434da55614e90fcee2f99f1765afd8f
SVN Revision: 44235
Parent Commit: f75bf20
Lines Changed:  +6,  -9


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 Master Commits MiikaHweb | 2003-2021
MiikaHweb | 2003-2021