Blender Git Commit Log
Git Commits -> Revision 4564b01
Revision 4564b01 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:26 (GMT) |
Cycles: Expose diffuse and glossy depth to Light Path node Was a bit confusing to have transparent and translucent depth exposed but no diffuse or glossy. Reviewers: brecht Subscribers: eyecandy Differential Revision: https://developer.blender.org/D2399 |
Commit Details:
Full Hash: 4564b014be6c9adf3043f3fa76496bc105115578
Parent Commit: 5f2ed8c
Lines Changed: +50, -0
7 Modified Paths:
/intern/cycles/kernel/osl/osl_services.cpp (+20, -0) (Diff)
/intern/cycles/kernel/osl/osl_services.h (+2, -0) (Diff)
/intern/cycles/kernel/shaders/node_light_path.osl (+10, -0) (Diff)
/intern/cycles/kernel/svm/svm_light_path.h (+2, -0) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+2, -0) (Diff)
/intern/cycles/render/nodes.cpp (+12, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+2, -0) (Diff)
/intern/cycles/kernel/osl/osl_services.h (+2, -0) (Diff)
/intern/cycles/kernel/shaders/node_light_path.osl (+10, -0) (Diff)
/intern/cycles/kernel/svm/svm_light_path.h (+2, -0) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+2, -0) (Diff)
/intern/cycles/render/nodes.cpp (+12, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+2, -0) (Diff)