Blender Git Commit Log
Git Commits -> Revision 465bd66
Revision 465bd66 by Aaron Carlisle (master) December 29, 2021, 15:00 (GMT) |
Nodes: Cleanup: Remove no op registration functions All these function paramaters are set to NULL so they arent necessary. Reviewed By: HooglyBoogly, JacquesLucke Differential Revision: https://developer.blender.org/D13686 |
Commit Details:
Full Hash: 465bd6651914bf451a357802e044ba79ef439125
Parent Commit: b7f6377
Lines Changed: +0, -80
50 Modified Paths:
/source/blender/nodes/shader/nodes/node_shader_add_shader.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_background.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bevel.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_blackbody.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_displacement.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hair_info.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_falloff.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_light.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_world.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_wavelength.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_wireframe.c (+0, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_coord.c (+0, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_distance.c (+0, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_math.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_background.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bevel.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_blackbody.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_displacement.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hair_info.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_falloff.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_light.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_world.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_wavelength.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_wireframe.c (+0, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_coord.c (+0, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_distance.c (+0, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_math.c (+0, -1) (Diff)