Blender Git Commit Log

Git Commits -> Revision 46c0da6

Revision 46c0da6 by Jeroen Bakker (master)
March 23, 2020, 08:10 (GMT)
Fix T74964: Stereo Viewport Rendering Not Working

On some platforms the stereo viewport rendering was not working. The
issue was that the fragment shader and vertex shaded didn't match. Some
platforms will remove the non-matching in/out parameters and blender
needs to provide only the optimal set of parameters. Other platform
still want to receive data for the parameters that aren't used.

This fix uses the correct vertex shader that matches the fragment shader
making both platforms render the same result.

Commit Details:

Full Hash: 46c0da6e69c38973e5616bb0a0f7f2ff7b43d5fa
Parent Commit: 0c571db
Lines Changed: +1, -1

1 Modified Path:

/source/blender/gpu/intern/gpu_shader.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021