Blender Git Commit Log
Git Commits -> Revision 46f2568
Revision 46f2568 by Dalai Felinto (master) September 14, 2010, 08:19 (GMT) |
blenderplayer fix for "offset" problem when in fullscreen mode (worked together with Nathan Letwory - jesterKing) The FullScreen state was never set. Therefore the window boundary was returning the wrong dimensions (it was assuming that it was not fullscreen). * Note: blender.exe -W has a similar problem. We are working on that ... Tested in Windows only. If someone can test in Linux and OSX please let me know if it's good there as well. To test it: ./blenderplayer -f myfile.blend |
Commit Details:
Full Hash: 46f25680aa2722472a41a5da295f96c1ccfa6a03
SVN Revision: 31922
Parent Commit: 74b2022
Lines Changed: +1, -0
1 Modified Path:
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -0) (Diff)