Blender Git Commit Log
Git Commits -> Revision 470fe59
Revision 470fe59 by Pablo Dobarro (master) November 21, 2019, 17:25 (GMT) |
Sculpt: Mask Slice This operator is similar to Mask Extract, but it deletes the masked points on the original mesh and fills the holes. This can be useful for quickly trimming or splitting an object. This is not meant to be the main trimming tool of sculpt mode. I plan to have a set of trimming tools based on geometry booleans (trim box, lasso, line, bisect...) but in some cases doing a mask selection is more convenient. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6160 |
Commit Details:
Full Hash: 470fe59f7e87fc01c9ff86a65c591ea9833ba1aa
Parent Commit: c3279be
Lines Changed: +192, -0
5 Modified Paths:
/release/scripts/startup/bl_ui/space_view3d.py (+9, -0) (Diff)
/source/blender/blenkernel/intern/mesh_remesh_voxel.c (+2, -0) (Diff)
/source/blender/editors/mesh/editmesh_mask_extract.c (+179, -0) (Diff)
/source/blender/editors/mesh/mesh_intern.h (+1, -0) (Diff)
/source/blender/editors/mesh/mesh_ops.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/mesh_remesh_voxel.c (+2, -0) (Diff)
/source/blender/editors/mesh/editmesh_mask_extract.c (+179, -0) (Diff)
/source/blender/editors/mesh/mesh_intern.h (+1, -0) (Diff)
/source/blender/editors/mesh/mesh_ops.c (+1, -0) (Diff)