Blender Git Commit Log
Git Commits -> Revision 473eff2
Revision 473eff2 by Sergey Sharybin (master) February 15, 2016, 11:43 (GMT) |
Compositor: Re-consider the way how track speed works Based on an user feedback, previous implementation with providing decoupled X and Y speeds didn't work in production at all: there is no way to combine this speeds to an usable vector. So now we're providing speed vector output instead, which provides speed in an exactly the way Vector Blur node expects it to be: first two components is a speed from the past, second two components defines speed to the future. Old behavior can be achieved by RGBA separating the speed output and using first tow components. Now this speed gives quite the same results as a speed pass, with the only difference that track position speed uses "shutter" of 1 while pass uses shutter of 0.5 (and there's no way to affect on that?). |
Commit Details:
Full Hash: 473eff2df8eecaf4cddafbfce6c8d1386d4ec68a
Parent Commit: 6371fcc
Lines Changed: +56, -31