Blender Git Commit Log

Git Commits -> Revision 485dd1d

Revision 485dd1d by Ton Roosendaal (master)
December 9, 2005, 15:14 (GMT)
Orange; WIP commit for inclusion of "Tangent" vector in rendering.
This first implementation only supports it for Meshes with UV maps, and
only tangents in V direction.

Tangent diffuse:
http://www.blender.org/bf/0001_0080.avi
Tangent spec, diffuse, and bump:
http://www.blender.org/bf/20001_0080.avi

NOTE: since UV coordinates are still very badly subsurfed, this won't work
well for subsurf meshes... on the todo.

On the todo;
- generate tangents for meshes without UV (with some options)
- use tangents from Curve/Surface
- add the Ashkimin shader from tracker

-----

Important bugfix; curves didn't render anymore since yesterday. :)

Commit Details:

Full Hash: 485dd1d37673d229db9062d8cad98e624d79c8ec
SVN Revision: 6067
Parent Commit: c492729
Lines Changed: +235, -108

8 Modified Paths:

/source/blender/blenkernel/BKE_utildefines.h (+1, -2) (Diff)
/source/blender/makesdna/DNA_material_types.h (+4, -3) (Diff)
/source/blender/render/intern/source/rendercore.c (+38, -21) (Diff)
/source/blender/render/intern/source/renderdatabase.c (+2, -1) (Diff)
/source/blender/render/intern/source/texture.c (+23, -6) (Diff)
/source/blender/renderconverter/intern/convertBlenderScene.c (+81, -10) (Diff)
/source/blender/src/buttons_shading.c (+31, -28) (Diff)
/source/blender/src/previewrender.c (+55, -37) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021