Blender Git Commit Log
Git Commits -> Revision 48a7785
Revision 48a7785 by Clément Foucault (master) November 29, 2018, 20:52 (GMT) |
Workbench: Add option to have world space lighting in studio light mode This option is per viewport. Having view space shading make sense when working on isolated objects like if you were holding them in your hands. But for entire scene work, it is better to have the lighting fixed to have a better spatial representation. |
Commit Details:
Full Hash: 48a7785fd453603afcbcae31913ea528469fd934
Parent Commit: 844788a
Lines Changed: +21, -6
5 Modified Paths:
/release/scripts/startup/bl_ui/space_view3d.py (+12, -4) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_studiolight.c (+1, -2) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+6, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_studiolight.c (+1, -2) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+6, -0) (Diff)