Blender Git Commit Log

Git Commits -> Revision 4a1feaa

Revision 4a1feaa by Dalai Felinto (master)
September 22, 2016, 13:40 (GMT)
immediate mode: Triple Buffer and two new shaders for TEXTURE_2D and TEXTURE_RECT

Use the same vertex shader for both fragment shaders

Commit Details:

Full Hash: 4a1feaa5558ed60388fd3be41db74fbc54f2ab08
Parent Commit: 1d469f3
Lines Changed: +116, -14

3 Added Paths:

/source/blender/gpu/shaders/gpu_shader_2D_texture_2D_frag.glsl (+14, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_texture_rect_frag.glsl (+14, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl (+14, -0) (View)

6 Modified Paths:

/source/blender/gpu/CMakeLists.txt (+3, -0) (Diff)
/source/blender/gpu/gawain/immediate.c (+11, -0) (Diff)
/source/blender/gpu/gawain/immediate.h (+2, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+32, -0) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+23, -14) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021