Blender Git Commit Log

Git Commits -> Revision 4a70681

Revision 4a70681 by Erwin Coumans (master)
January 7, 2007, 04:39 (GMT)
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.

Commit Details:

Full Hash: 4a70681ce21d254f3bf7033380ec33732be2825d
SVN Revision: 9640
Parent Commit: cf4d627
Lines Changed: +200, -30

11 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+154, -21) (Diff)
/source/gameengine/Converter/BL_SkinMeshObject.h (+2, -1) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+16, -0) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+8, -2) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+9, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+3, -2) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021