Blender Git Commit Log
Git Commits -> Revision 4aa8dd0
Revision 4aa8dd0 by Campbell Barton (master) May 7, 2008, 00:37 (GMT) |
fix for [#10290] Wire object hid in the back of soled obj. reverse wire draworder logic from r4059, wire-only meshes were not using a depth buffer which meant they would not be visible at all, if they were after an overlapping solid object in the scene (had this problem for peach too). |
Commit Details:
Full Hash: 4aa8dd0b633983b733d0655d583db8cc628a28ed
SVN Revision: 14715
Parent Commit: 7d2e366
Lines Changed: +7, -3
1 Modified Path:
/source/blender/src/drawobject.c (+7, -3) (Diff)